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Ultima Online

Released on September 30, 1997, by Origin Systems, Ultima Online (UO) is often considered the first popular massively multiplayer online game. The game is played online, in a fantasy setting similar to that of the other Ultima games that preceded it. more...

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Overview

The success of Ultima Online (UO) opened the door for the creation of many exciting new massively multiplayer games that have or are about to hit the market. UO is a third-person/isometric fantasy role-playing game set in the Ultima universe. It is online-only and played by thousands of simultaneous users (who pay a monthly fee) on various game servers, also known as "shards." It is also known for its extensive timing-based player versus player combat system. There have been millions of subscribers. To maintain order in the online community, there are Game Masters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game.

Several expansions have been released, but its aging game engine and graphics make it fairly outdated compared to competitive, new massively multiplayer games. Since the release of Ultima Online: Age of Shadows expansion, many veteran players have all but removed themselves from the game to either try new MMORPGs, free shards, or quit entirely. Since Ultima Online's prime in the early 2000's, overall subscriber turnout has been dramatically dropping. Subscriber numbers peaked at around 250,000 in July of 2003, and have steadily declined to around 160,000-175,000 subscribers (Subscriber counts source Mmogchart.com). The number of subscribers achieved by UO was surpassed by EverQuest in 1999.

Issues Faced

Ultima Online has seen many major revisions throughout its history. This includes game-play revisions, staff changes, technical revamps, and even fundamental design changes. With few earlier MMORPGs to take lesson from, the staff behind UO was breaking new ground and had to solve complex issues that had never been faced in a commercial game on such a wide scale before. The importance of understanding psychology, social interaction, economy, and such became increasingly important as complex social behavior evolved.

Read more at Wikipedia.org


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See also...
Accounts, Ultima Online, Internet Games
Armor & Weapons, Ultima Online, Internet Games
Boards & Logs, Ultima Online, Internet Games
Books, Guides & Directories, Ultima Online, Internet Games
Deeds, Houses & Boats, Ultima Online, Internet Games
Gold, Ultima Online, Internet Games
Ingots, Ultima Online, Internet Games
Other, Ultima Online, Internet Games
Reagents, Ultima Online, Internet Games
Rune Books, Ultima Online, Internet Games
Scrolls of Power, Ultima Online, Internet Games
Shrouds, Ultima Online, Internet Games

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